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The Vanishing of Milliseconds: Optimizing the UE4 renderer for Ethan Carter VR

原文: https://medium.com/@TheIneQuation/the-vanishing-of-milliseconds-dfe7572d9856#.auamge3rg         As a game with very rich visuals, The Vanishing of Ethan Carter (available for the  Oculus Rift and Steam VR ) has been a difficult case for hitting the VR performance targets. The fact that its graphics workload is somewhat uncommon for Unreal Engine 4 (and, specifically, largely dissimilar to existing…

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