Real Time | Cheney Shen

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SIGGRAPH 15 – The Real-time Volumetric Cloudscapes of Horizon: Zero Dawn

    Forslides with proper formatting and video/audio use the PPTX version.     The following was presented at SIGGRAPH 2015 as part of the Advances in Real-time rendering Course.     Authors: Andrew Schneider –Principal FX Artist, Nathan Vos –Principal Tech Programmer         Thank you for coming.     Over…

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