http://www.iquilezles.org/www/articles/terrainmarching/terrainmarching.htm Arround 2002 I made my first attempts to visualize fractal mountains and test procedural texturing. At that time I …
Tag: Advanced Game Tech
软光 – a practical implementation
Improving the Rasterization Algorithm All the techniques we presented in the previous chapters are really the foundation of the rasterization …
软光 – perspective correct interpolation and vertex attributes
Interpolating Vertex Attributes All we need to get a basis rasterizer working is to know how to project triangles onto …
软光 – the visibility problem
In the second chapter of this lesson, we learned that in the third coordinate of the projected point (the point in screen …
软光 – the rasterization stage
Rasterization: What Are We Trying to Solve? In the previous chapter, we learned how to performed the first …
软光 – the projection stage
Quick Review In the previous chapter, we gave a high-level overview of the rasterization rendering technique. It can be decomposed …
软光 – An Overview of the Rasterization Algorithm
各种教程: OpenGL https://github.com/ssloy/tinyrenderer/wiki OpenGL http://www.3dcpptutorials.sk/index.php?id=15 Opengl ES 2.0 https://github.com/hmwill/GLESv20 我这里需要的软光栅是不需要OpenGL,DirectX的 Rasterization: a Practical Implementation https://www.scratchapixel.com/lessons/3d-basic-rendering/rasterization-practical-implementation 代码: …
Software Occlusion Culling – intel
https://software.intel.com/en-us/articles/software-occlusion-culling https://software.intel.com/en-us/blogs/2013/03/22/software-occlusion-culling-update https://software.intel.com/en-us/blogs/2013/09/06/software-occlusion-culling-update-2 Abstract: The technique divides scene objects into occluders and occludees and culls occludees based on a depth …
Occlusion Culling – oxel
全局讲述: http://www.nickdarnell.com/oxel/ Hierarchical Z-Buffer Occlusion Culling http://www.nickdarnell.com/hierarchical-z-buffer-occlusion-culling/ Hierarchical Z-Buffer Culling Steps: Bake step – Have your artists prepare …
Android Terrain Rendering
从这篇开始讲起: http://galfar.vevb.net/wp/2013/android-terrain-rendering-vertex-texture-fetch-part-1/ To my surprise, I found out that GPU (PowerVR SGX 540) in my venerable Nexus S (2010) supports …