Skip to content
  • Home
  • News
  • Game
  • AI
  • About Me

Cheney Shen

Technology blog

Tag: GPU PRO 5

All Basic Game Tech

Managing Transformations in Hierarchy

September 3, 2016September 3, 2016 by sc1991327

Introduction     One of the most fundamental aspects of 3D engine design is management of spatial relationship between objects. The most …

Advanced Game Tech All

Managing Transformations in Hierarchy

July 24, 2016July 24, 2016 by sc1991327

Introduction   One of the most fundamental aspects of 3D engine design is management of spatial relationship between objects. The most intuitive …

Advanced Game Tech All

Reducing Texture Memory Usage by 2-channel Color Encoding

July 24, 2016July 24, 2016 by sc1991327

原理: 简单地说就是贴图一般所使用到的色域都很小,因此可以利用这个特征来减少表示texture的数据量。 These single-material textures often do not exhibit large color variety and contain a limited range of hues, while using a full …

Recent Posts

  • Unreal Landscape Edit Layers 支持覆盖混合
  • Houdini Unreal 支持输出碰撞体
  • Houdini Unreal 支持输出到指定编辑层
  • Houdini Unreal 支持多地形的输入输出
  • Unreal Landscape LOD 2 贴图获取

Categories

  • All (128)
    • Advanced Game Tech (23)
    • Basic Game Tech (10)
    • GPU (7)
      • ComputeShader (7)
    • Houdini (21)
    • Machine Learning (47)
    • Other (5)
    • Unreal Engine 4 (33)
    • VR (6)
      • VR Rendering (6)

Tags

Advanced Game Tech AE Animation Basic Game Tech Caffe ComputeShader Cubiquity Deep Learning Foliage GPGPU GPU GPU Gems GPU PRO 5 Heightmap Houdini Imposter Landscape Machine Learning Foundations Machine Learning Techniques Matchmoving Maya Maya Blendshape Mesh Deform ML NTU Occlusion Culling Oculus Optimize Performance Physical Based Rendering Physics Point Cloud RayTracing Real Time Rendering SIGGRAPH Static Mesh SteamVR Texture Array UGC Unity Unreal Volume Voxel VR

© 2021 Cheney Shen - All Rights Reserved

Pokama Lite theme by ZThemes