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Tag: Physical Based Rendering

Advanced Game Tech All

SIGGRAPH 15 – Physically Based and Unified Volumetric Rendering in Frostbite

September 3, 2016September 3, 2016 by sc1991327

作者: Sebastien Hillaire – Electronic Arts / frostbite sebastien.hillaire@frostbite.com https://twitter.com/SebHillaire         introduction     Physically based rendering in Frostbite …

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