VR下左右眼UI排序不一样

VR下左右眼UI排序不一样

 
 

首先确认问题出在哪里:经过测试只有出现在 SolarMeshWidgetComponent 这个相关。

 
 

然后想了一下,有可能是是左右眼的深度处理不一致,有这样的情况么?

可能一:

https://answers.unrealengine.com/questions/88032/bug-fresnel-on-vr-oculus-lr-eye-different.html

https://forums.unrealengine.com/showthread.php?45945-Translucent-Water-Material-Displacement-Banding-Issue

CameraVector. This is the world space camera direction. Since virtual reality glasses use 2 separate camera’s ingame, with both a slightly different direction, you won’t get the same result.

 
 

有遇到相似的左右眼不一致的情况有如下:

Fresnel 效果不一致:

https://answers.unrealengine.com/questions/88032/bug-fresnel-on-vr-oculus-lr-eye-different.html

LOD 效果不一致:

https://answers.unrealengine.com/questions/584083/eyes-sometimes-show-different-lods-in-vr.html

 
 

解决方案:根据actor到摄像机的距离手动排序

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

 
 

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